Strategy
Capture your opponent's pieces in this classic two-player strategy game.
Description

FAQs

Screenshots
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Description

Dominate the grid to achieve victory in this (completely free) modern interpretation of the old Jagex game Slime Wars. Clone or jump your pieces to capture your opponent's territory, in either hotseat or online multiplayer games. When you're ready, try some Rated games to earn Achievements and increase your ranking and position within the highscores.

FAQs

1. When does a game end?

The game ends when one player either has no pieces remaining or cannot make a move, or when the board is full. The player with the most pieces on the board is then declared the winner.

2. Which player starts first?

The starting player is chosen randomly for the first match with a new opponent. In a rematch, the losing player from the previous game will be the starting player.

3. What happens when the time limit reaches zero?

Each player has a limited time in which to make their move. If the timer reaches zero, the current player forfeits the match. Turn time is one of the options that can be changed in the lobby, when setting up a game.

4. Any tips to improve my game?

Making the move that captures the most of your opponent's pieces is not always the best move to make. Try to anticipate what your opponent will do on their next move.

5. What are the minimum specifications for this game?

The minimum specifications we recommend for this game are:

  • 500 MHz
  • 128 MB RAM

The recommended specifications for getting the most out of this game are:

  • 1.5 GHz
  • 256 MB RAM

Below is an explanation of the terms in our technical specifications.

Megahertz (MHz) / Gigahertz (GHz) is a measure of how fast your computer's processor is. This affects how quickly you can run things like games and applications.

Megabytes (MB) are used to measure how much memory your computer has. This affects how quickly your computer runs when using large programs such as games, or when you run a lot of programs at once.

Click here to get the latest version of Sun Java.

Development Team

Development: Duncan S
Graphics: Anthony A
Audio: Ian T
Quality Assurance: Ken W L, Michael T, Sally R
Editing: Stephen R

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